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Total Carnage 1992 Midway

1992

Total Carnage (c) 1992 Midway.
A pseudo-sequel to Williams' superb 1990 shoot-em-up, 'Smash TV', Total Carnage is set in a futuristic parody of the first Gulf War. General Ahkboob, himself an obvious parody of Sadam Hussein, has set his vast army of infantry, tanks and BioGenetic Mutants onto the world.
1 or 2 players must fight through the enemy-packed levels, rescuing reporters and civilians as they go. Total Carnage retains the dual-joystick control of its predecessor, but introduced new weapons, enemies and large, scrolling levels to the original game-play.
As with 'Smash TV', Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of 'Smash TV'.

>>> TECHNICAL DETAILS
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Midway Y Unit hardware
Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : M6809 (@ 2 Mhz)
Sound Chips : YM2151 (@ 3.57958 Mhz), DAC (@ 3.57958 Mhz), OKI6295 (@ 8 Khz)
Screen orientation : Horizontal
Video resolution : 400 x 256 pixels
Screen refresh : 53.20 Hz
Palette colors : 4096
Players : 2
Control : Double 8-way joysticks

>>> TRIVIA
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Released in January 1992.
General Akhboob's role as a parody of Saddam Hussein becomes obvious during the game's cut-scenes; as well as him saying slogans from 'Smash T.V.', he makes an obvious reference to the original Gulf War by announcing that 'all we are making is baby milk.'.
While playing the game, there is a message which says 'the pistons will rule the NBA'. This is a reference to the Detroit Pistons who Mark Turmell was a fan of. Coincidentially 12 years later, The Detroit Pistons would win the NBA Championship.

>>> GAME UPDATES
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* Rev 1.0
* Rev LA1

>>> TRICKS AND TIPS
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* Password : enter the password on the 'red and white' warp at the beginning of the first mission.
Mission 1 :
'GOOB' - Gate (heading Checkpoint #1).
'ZULU' - Bunker (heading Checkpoint #2).
'ORCS' - Orcus (boss).
Mission 2 :
'ROAD' - Road one (heading Checkpoint #3).
'LIPS' - Airport gate (heading Checkpoint #4).
'LICK' - Airfield (heading Checkpoint #5).
'FIRE' - Hangar.
'FOOD' - Road two (heading Checkpoint #6).
Mission 3 :
'EATS' - Monster Cutscene.
'TOID' - Factory (heading Checkpoint #7).
'BOOF' - Reactor.
'MARK' - Reactor basement (heading Checkpoint #10).
Misc :
'SHOK' - Electric chair.
'DOME' - Akhboob escaped and lacking keys.
'WORM' - Caught Akhboob but lacking keys.
'AZAZ' - Warp to Pleasure Dome with 500 keys.

>>> DESIGNERS / PROGRAMMERS / STAFF
-------------------------------------
Music and Sounds : Jon Hey (HEY)
Staff : Mark Turmell (MJT), John Tobias (JON), Shawn Liptak (SL!), Jim Gentile, Eugene Jarvis (DRJ) (EPJ), Tony Coskie, Larry DeMar (LED), Jamie Rivett (RJR), George N. Petro (GNP)
Voices by : Ed Boon (EJB)

>>> GAME PORTS TO OTHER SYSTEMS
-------------------------------
* Consoles :
Nintendo Super Famicom (1993)
Amiga CD32 (1994)
Nintendo Game Boy (1994)
Microsoft XBOX (2004, 'Midway Arcade Treasures 2')
Nintendo GameCube (2004, 'Midway Arcade Treasures 2')
Sony PlayStation 2 (2004, 'Midway Arcade Treasures 2')
Atari Jaguar (2005) : released by Songbird Productions.
* Computers :
Commodore Amiga (1992)
PC [MS Windows, CD-ROM] (2006, 'Midway Arcade Treasures Deluxe Edition')

>>> OTHER GAME RESOURCES
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Game's rom.
Machine's picture.

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