
Super Xevious 1984 Namco
1984
Super Xevious (c) 1984 Namco.
The player pilots a combat aircraft called a 'Solvalou' which is armed with a forward-firing gun for aerial targets, and bombs for destroying ground-based targets. A red targeting square is situated in front of the Solvalou, which allows the player to aim their bombs accurately. The enemy craft appears in a number of different guises; from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. There are also rotating shields that cannot be destroyed and must be carefully avoided. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. A gigantic, floating fortress (called 'Andor Genesis') appears in certain areas; this is defeated by knocking out its core.
Super Xevious is actually divided into sixteen different areas, which are separated by an area of forest. If a player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area; should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. After area sixteen has been completed, the game loops back to area seven.
>>> TECHNICAL DETAILS
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Main CPU : Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds)
Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Zapper, [2] Blaster
>>> TRIVIA
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Super Xevious is not a sequel of 'Xevious', this is an update! It uses the exact same graphics and background image as 'Xevious'.
Namco released a boardgame based on this game (same name) in 1985 (in Japan only) : Flying your ship about the levels (rolling the dice to move). Battle enemies on the ground by rolling dice, battle ones in the air via card combat. Build up your shields and power up your blaster as you progress through the levels. Each 'level' is a different board, and there's 7 levels (boards) in all. Cute little spaceships for your pieces.
>>> GAME UPDATES
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The differences from 'Xevious' are :
* Several new characters appear in the game including a silver-grey Galaxian flagships, a large jet, a small jet, a helicopter and a small tank. The Galaxians can be shot like any other enemy. The large jet which flies down cannot be shot or collide with the player ship and doesn't have any obvious purpose. The small jet, helicopter and tank (all of which are tan colored) can be picked up for bonus points but if shot will reset the score to zero !
* Gameplay is a bit more difficult.
* The hidden Sol Citadels are in different locations.
>>> TRICKS AND TIPS
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* Secret message : the designer of 'Xevious' has included a trick for generating his name right at the beginning of the game. As soon as Solvalou appears, move to the far right edge of the screen and begin bombing constantly. Continue bombing until the first set of attacking rings is very close to you and then shoot the rings. The message 'Special thanks for you by game designer Evezoo.' will appear on the screen.
>>> GAME SERIES
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1. Xevious (1982)
2. Super Xevious (1984)
3. Solvalou (1991)
4. Xevious 3D/G (1995)
>>> DESIGNERS / PROGRAMMERS / STAFF
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From highscore table : Masanobu Endoh (Evezoo End), Masaya Nakamura (M.Nakamura), Eirry Mou, Shin-ichiro Okamoto (S.Okamoto), Shin-ichi Kojima (S.Kojima)
>>> GAME PORTS TO OTHER SYSTEMS
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* Consoles :
Nintendo Famicom (1986)
Sony PlayStation (1997, 'Xevious 3D/G+')
Nintendo DS (2007, 'Namco Museum DS')
* Others :
Arcade (1995, 'Namco Classics Collection Vol.1')
>>> OTHER GAME RESOURCES
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Game's rom.