
Sharpshooter 1998 P&P Marketing
1998
Sharpshooter (c) 1998 P&P Marketing.
>>> TECHNICAL DETAILS
---------------------
Main CPU : R3000 (@ 24 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)
Screen orientation : Horizontal
Video resolution : 394 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256
Players : 2
Control : lightgun
Buttons : 1
>>> GAME UPDATES
----------------
VERSION 1.2
* Initial Challenge set, internal program still very much like 'Police Trainer'.
VERSION 1.7, Fundamental rewrite :
* Diagnostic program made easier to use (Particularly Gun Calibration).
* Added an 'Auto' Difficulty setting, which sets the difficulty of each game according to performance by all players in a location.
* Circus of Mystery 'Balloon' Challenge rewritten (Can now shoot the balloons directly, rather than having to hit a target first).
* Alien Encounter 'Saucer' Challenge (top left on grid) rewritten (No penalty target).
>>> DESIGNERS / PROGRAMMERS / STAFF
-------------------------------------
Software designer : Andreja Djokovic
Art and design : Doug Snook, Jarod Pranno
SFX & Music : Rob Herman
Assoc. producer : Matthew Akers
Producer : Steve Boyer
Exec. producer : Ed Pellegrini
P&P/Atlas support team : Tim Shelley, Dave Oermann, George Limorez, Kang Lee, Jerry Marcus, Joe Serpico, Bob Goodman, Stephanie Tate, Pam Lewis, Pat Thornton, Lori Celaya, Sandy Kachel
Sega support team : Gary Stern, Frank Pellegrini, Joe Kaminkow, Demetrios Kouzios
>>> OTHER GAME RESOURCES
---------------------
Game's rom.
Machine's picture.
