Pulstar 08/1995 Aicom
08/1995
Pulstar (c) 08/1995 Aicom.
An accomplished and graphically superb sideways scrolling shoot-em-up that borrows many of its visual and gameplay elements from all three games in Irem's legendary 'R-Type' series; including the Beam weapon and R-type's infamous pod attachment. Unlike 'R-Type', however, Pulstar's pod cannot be detached from the front of the ship and merely acts as a shield to protect the player's ship.
Pulstar consists of eight challenging levels, with the player able to start the game on any one of the first four.
>>> TECHNICAL DETAILS
---------------------
SNK Neo-Geo MVS hardware
Game ID : 0089
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Attack/Charge attack, [B] Restart the move
>>> TRIVIA
----------
Pulstar was one of the first games on the NEO-GEO to use state-of-the-art SGI rendered graphics like those found in Nintendo Super Famicom's 'Donkey Kong Country'.
The pre-production name of this game was 'Reaction'.
Tracy Miller holds the official record for this game with 68,350 points.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Pulstar - PCCB-00192) on 21/10/1995.
>>> DESIGNERS / PROGRAMMERS / STAFF
-------------------------------------
Staff : Nenko, M. Yoshida, T. Nagakubo, Naomi, Daikiti, K. Katoku, K. Urahama, K. Okabe, Toshio. I, Yamadasan, Shion, F. Ryuze
Music composed by : Harumi Fujita, Yasuaki Fujita
>>> GAME PORTS TO OTHER SYSTEMS
-------------------------------
* Consoles :
SNK Neo-Geo CD (1995)
>>> OTHER GAME RESOURCES
---------------------
Game's rom.