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Penguin Brothers 2000 Subsino

2000

Penguin Brothers (c) 2000 Subsino.
A multi-screen platform game in which one or two players (either co-operatively or competetively) control a cute penguin fighting against the game's equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level.
Playing as a loose cross between Taito's 'Bubble Bobble' and Irem's 'Bomber Man', each player's penguin is armed with bombs which are used to destroy the game's enemies, as well as obstructions - such as walls etc. - and barrels; the latter often revealing hidden bonuses that can be collected. Players must be careful to avoid blowing themselves and each other up when the bombs detonate.
Each level contains one or more 'rotating' platforms, allowing travel between upper and lower platforms. Players and enemies can stick to the underside of a rotating platform, then rotate it through 180 degrees to reach the platform above them. The opposite applies to reach a lower platform.

>>> TECHNICAL DETAILS
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Main CPU : 68000 (@ 16.2652 Mhz)
Sound Chips : X1-010 (@ 16.666666 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32768
Players : 2
Control : 8-way joystick
Buttons : 3

>>> TRIVIA
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A Hack of this game are known as 'Super Panda'.

>>> DESIGNERS / PROGRAMMERS / STAFF
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Producers : Masanori Kagawa (NSI), Seiji Kurokawa (ADD), Tadayuki Emori (EMS)
Game designer : Ago
System programmer : M. Shimazaki
Game arranger : T. Senba
Sound : Reeb, Yamanaka (Calura)
Graphic : Ago, Mika. S, T. Senba
Game programmers : Ago, M. Shimazaki
Story : T. Senba
Management : T. Emori

>>> OTHER GAME RESOURCES
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Game's rom.

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