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Hyper Duel 1993 TechnoSoft

1993

Hyper Duel (c) 1993 TechnoSoft.
A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identicle to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.

>>> TECHNICAL DETAILS
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Main CPU : (2x) 68000 (@ 10 Mhz)
Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192
Players : 2
Control : 8-way joystick
Buttons : 3

>>> DESIGNERS / PROGRAMMERS / STAFF
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Main programmer : Godzy
Sub programmer : Fake Dwarf Giva
Main designer : Unbalance
Enemy programmers : Fake Dwarf Giva, Alpha, Godzy
Demo programmer : Alpha
Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance
Map designers : No Remorse, KRP, Guges.D
Visual designer : KRP
Music & Sound effects composer : Tsukumo Hyakutaro
Hyper duel mechanic designer : Booby Master
Game & Screen play designer : Alpha
Assembler : Indick-Mst
Graphic editor : Yotaro
Music driver : Yunker Matai
CN editor : Surino Ginji
Manual : Shion
Illustrastion : Tamtam, Silver Hammer
Voices : Youyouryouyours
Directer & Producer : Zako
Executive Producer : Shigotonin

>>> GAME PORTS TO OTHER SYSTEMS
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* Consoles :
Sega Saturn (1996)

>>> OTHER GAME RESOURCES
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Game's rom.

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