top of page
< Back

Gaia Crusaders 1999 Noise Factory

1999

Gaia Crusaders (c) 1999 Noise Factory.
A 1 or 2-player scrolling beat-em-up, with players selecting a character from a choice of 5; in which 2 'Elemental Warriors' must battle Satan and his army of demons that have captured and taken over the world. Each player-character possesses either Wind strength, Fire strength, or a mix of the 2.
Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1989 classic, 'Final Fight', and also, to a lesser degree, by Sega's legendary 'Golden Axe', also from 1989. The latter is particularly evident in the use of the Magical Attack, which acts as a smart bomb and is also identical to the magic attacks featured in 'Golden Axe'.
Gaia Crusader's superb combo-geared control layout allows players to produce some highly impressive moves and attacks.

>>> TECHNICAL DETAILS
---------------------
Cave 1st Generation Hardware
Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Z80 [Optional]
Sound Chips : YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 57.55 Hz
Palette colors : 32768
Players : 2
Control : 8-way joystick
Buttons : 4

>>> TRIVIA
----------
This is the first Noise Factory game. This game might be a code rip-off of the game 'Pretty Soldier - Sailor Moon'.
The fifth boss is a rip-off of 'The Incredible Hulk'. At the end of Stage 5, he buffs up and turns green.

>>> GAME UPDATES
----------------
When the DIP switch is set to English, the Japanese subtitle written in kanji underneath the title reads 'Seisensha'. This could be translated (rather clumsily) to 'Journeying Soldier' or (to the better sounding) 'Crusader' for this particular instance, since there is a religious overtone in the prologue of the game, even though the Japanese word 'Seisensha' is as secular as the word 'chair' and doesn't contain a underlying religious meaning such as with the case of the word 'Crusader'.
When the DIP switch is set to Japanese, the Japanese subtitle is just the title of the game written in katakana, which is read as 'Gaia Kuruseidaazu'.

>>> DESIGNERS / PROGRAMMERS / STAFF
-------------------------------------
Producer : Ijyu Keiko
Planner : Yamamoto Jun
Main programmer : Kazuaki Ezato
Enemy programmer : Hidenari Mamoto
Character designers : Maeda Masahiro, Nana Isiguro, Yosikazu Nisikawa, Morita Haruhiko
Background designers : Ijyu Keiko, Nakai Yuka
Voices : Toshikazu Tanaka, Maeda Masahiro, Yosikazu Nisikawa, Kazuaki Ezato, Morita Haruhiko, Hidenari Mamoto
Sound producer : Toshikazu Tanaka

>>> OTHER GAME RESOURCES
---------------------
Game's rom.

bottom of page