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Behind... Enemy Lines 1997 Sega

1997

Behind... Enemy Lines (c) 1997 Sega.
A first-person view shoot'em up.

>>> TECHNICAL DETAILS
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Sega Model 2C hardware
PCB # : 837-12469-01
Main CPU : Intel i960KB (@ 25 Mhz)
Sound CPU : MC68EC000FN12 (68000 @ 12 Mhz)
Sound Chips : SCSP (@ 12 Mhz)
Dipsw : 8 position (x1)
RAM : M5M44170CJ (x2), HM514270CJ7 (x1), HM538254BJ-7 (x4), N341256SJ-15 (x10), UM62256EM-70LL (x4), TC18128CFWL-80V (x12), TC55V328AJ-15 (x3), CY7C185-25VC (x7), CY7C188-25VC (x2), dt71256 (x4), BR6265BF-10SL (x2), 65256BLFP-10T (x2), LH521002AK-20 (x16)
Screen orientation : Horizontal
Video resolution : 496 x 384 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8192
Players : 2
Control : 8-way joystick
Buttons : 4

>>> TRIVIA
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Developed by Real 3-D (a division of Lockheed Martin, see 'Staff' section for more info).

>>> DESIGNERS / PROGRAMMERS / STAFF
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Producers : Shelia Burgess, Gene Lynch
Game director : Gene Lynch
Design directors : Gene Lynch, Bob Hichborn
Game programmers : Steven Woodcock, Dennis Butler, Lisa Spencer, Harry Wise
Asst. programmer : Tim Tisler
Set designers / 3D modelers : Bryan Tate, Christopher Bartlett, Rick Boyd, Bruce Robbins, Mark Ross
Animators / 3D modelers : Todd Palamar, Mike Bendele
Asst. Animator / 3D modeler : Larry Santaw
Graphic / Textures artists : Rik Levins, Bill Marimon
Asst. textures artist : Ron Wooddall
Art and design : John Nadeau
Sound design / Mix : Dorrie Batten
Sound implentation : Dorrie Batten, Harry Wise
Music composer : Fumio Itoh

>>> OTHER GAME RESOURCES
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Game's rom.

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