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Soul Calibur 1998 Namco

1998

Soul Calibur (c) 1998 Namco.

>>> TECHNICAL DETAILS
---------------------
Namco System 12 hardware
Game ID : SOC
Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536
Players : 2
Control : 8-way joystick
Buttons : 4

>>> TRIVIA
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Released in July 1998.
Soul Calibur adopted the 'Tekken-style' of character unlock, with a huge hidden roster that was unlocked by leaving the game on for months... It is common knowledge that you can tell the age of a modern Namco fighting game by counting characters, and this is one of only two arcade ones that you could measure still after a year (The other is 'Tekken Tag Tournament').
The Soul Calibur of the title is used by Xianghua during her final battle. It replaces her sword right before the fight against Inferno.
Bandai Music Entertainment released Soul Calibur Original Soundtrack (APCG-9006) on October 21, 1999

>>> GAME UPDATES
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Unlike most games, the build date doesn't seem to be updated although the game was.
SOC11/VER.A1 :
* Japan release
* Build date : 18:59:50, Jul 10 1998
SOC11/VER.A2
* Japan release
* Build date : 18:59:50, JUL 10 1998
SOC11/VER.B
* Japan release
* Build date : 18:59:50, JUL 10 1998
SOC11/VER.C :
SOC14/VER.C :
* World release, 18:59:50, JUL 1x 1998
* Mitsurugi was renamed and redesigned, becoming a character named Arthur.

>>> TRICKS AND TIPS
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* Play as Unknown Soul : With Edge Master unlocked, pick any character and press Start.

>>> GAME SERIES
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1. Soul Edge (1995)
2. Soul Edge Ver. II (1996)
3. Soul Calibur (1998)
4. Soul Calibur II (2003)
5. Soul Calibur III (2005)
6. Soul Calibur Legends (2007, Nintendo Wii)
7. Soul Calibur IV (2008, PlayStation 3, XBOX 360)

>>> DESIGNERS / PROGRAMMERS / STAFF
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Composers : Junichi Nakatsuru, Yoshihito Yano, Akitaka Tohyama, Takanori Otsuka, Hideki Tobeta

>>> GAME PORTS TO OTHER SYSTEMS
-------------------------------
* Consoles :
Sega Dreamcast (1999) : The new Weapon Master mode made it's debut in this version. Instead of unlocking weapons, You earned points which could be used to purchase pictures, which further could unlock secrets. This was mainly since you could not spend months in front of your console waiting for Namco's by-now normal time release method of unlocking hidden characters...

>>> OTHER GAME RESOURCES
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Game's rom.
Machine's picture.

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